Colors
Color Applications

The Colors application allows the user to
change the display colors at any time. When saving the grid or model,
SolidMesh does not save the color changes. However, several command
line options are available for this purpose.
Color selector
The desired color is selected by using the sliders to control the red, green and
blue components. The corresponding color is displayed in the window to the right of the sliders.
Transparency selector
The entity transparency is set using the slider to control transparency level,
0.0 makes the object invisible and 1.0 makes the object completely opaque. Transparency
may be applied to faces,
cutting planes, and
surface grids.
Apply color
The Apply button allows the user to apply the desired
color and transparency to the
selected entities.
Reset color
The Reset button reverts the selected entities back to their original
color and transparency settings from
when SolidMesh was invoked.
Set Miscellaneous Entity Color
The Misc button applies the selected color to the
item selected in the Miscellaneous Entity Color menu.
Miscellaneous Entity Color menu
Select non-pickable items to change the color of,
including the Drawing Area background,
debug entities,
Surface and Volume Weather Maps, and
cutting planes. The
color is set using the
color selector and applied using the
Set Miscellaneous Entity Color button.
Lighting Control
There are six individual lights within SolidMesh, two which are fixed behind the viewer from the top
and bottom and four lights (positioned behind the viewer at the top left, top right, bottom left, and
bottom right in screen coordinates). The four corner lights can be turned off using the
corresponding toggle button. The intensity or brightness of each can be set using the
corresponding Intensity text field. The intensity values range from 0 (off) to
1 (full intensity). The intensity can also be set using the LightIntensity parameter
in the gui set-up file.
Image format
The Image format selector allows the user to specify the image format for the
output image file.  The supported image formats are PNG, RGB,
GIF, and JPEG.
Image resolution
The Resolution text fields specify the image resolution for the output image file. 
The Image Size selector fills in the Resolution text fields with some common image sizes.
Antialias image
Antialiasing is used to generate higher quality image files.  Antialiasing smooths the
jagged pixelated look of the lines in the output image.  Increasing the number of antialias passes
increases the image quality and corresponding file size.  Antialiasing is not available using the OpenInventor
version on Solaris machines.
Write image file
The Write button creates the output image file.  The output files are numbered
sequentially and the filenames are CaseName.xxxx.fmt where xxxx is a unique number
and fmt is the file extension based on the image format.  The
image files are generated using the ImageMagick
libraries.